Final concept for my araknid bug model
shaded wire-frame of my bug
up close of my shaded wire-frame using 3ds Max
texture of my araknid body using a combination of animal skin textures overlayed on Photoshop
texture of araknid teeth
texture of araknid eye created using spider eye with Photoshop techniques
texture of my bug in its environment
the texture was created using a combination of displacment maps, bump maps and reflection maps on 3ds Max
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