Final concept for my araknid bug model

shaded wire-frame of my bug

up close of my shaded wire-frame using 3ds Max

texture of my araknid body using a combination of animal skin textures overlayed on Photoshop

texture of araknid teeth

texture of araknid eye created using spider eye with Photoshop techniques

texture of my bug in its environment

the texture was created using a combination of displacment maps, bump maps and reflection maps on 3ds Max


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